Change the world, one battle at a time.
In FIEFDOM, a multiplayer and singleplayer action melee game coming your way in 2026.
A playerbase-driven world.
Play the lore mode, where every match is your grain of sand that changes the continuation of the story. You will influence who lives and who dies, who wins and who loses.
Follow the perspective of important characters on major events in our episodic campaign. A King defending his domain, a captain revealing a conspiracy, a mere denizen trying to escape alive.
Your matches represent the present. You will leave your mark, now or never. Become the turning point for major battles.
Balance or specialize your character as you see fit – Pair gruesome hammers and swift blades, lifesaving and doomwrecking spells, bows and crossbows.
Your weapon is an extension of yourself. Respect it, and it will help you wreak havoc on the battlefield.
Develop your kit of magic and spend your match’s runestones strategically.
Your weapon is an extension of yourself. Respect it, and it will help you wreak havoc on the battlefield.
Embody the fine art of fencing with greatswords, estocs and rapiers; become a real brute smashing heads and ribs with grandmaces, mauls and morningstars; or keep the line with a multitude of polearms. Make them bleed, cripple them, or poke them through.
Develop your kit of magic and spend your match’s runestones strategically.
Study the art of magic and the meaning of your faith to become a powerful mage, fielding game-changing spells or simpler, common spells. From curing poison to resurrecting your ally, to casting fireballs and summoning otherwordly wraiths – make the battlefield your own.
An elite marksman doesn’t let his enemies reach him at close range. Arc your shots with longbows, get the highest firepower with heavy crossbows, and catch unsuspecting enemies at melee with throwing knives and axes.
Their ancient home sunken under the seas, the Sulmites have taken home where their conquerors have raised their banners.
Often playing the counter-balancing power in major wars, the Sultanate’s recent victories have brought it the attention of realms far past its influence.
Ranged weaponry
Access to multiple magical trees
Light infantry equipment
Nicknamed “the Beast from the East”, Mazovia has been the prime antagonist of most Western realms ever since the Divine Crisis, over four centuries ago.
A realm that has been decomposed and recomposed throughout history, Mazovia has seen the rise and fall of kingdoms and empires. Priviledging mobility, efficient infantry and a strong belief in the Ecclesiarchy, Mazovians deploy brutish, well armored forces onto all battlefields they are called upon.
Strong polearms, axes and maces
Sturdy scalar and mail armors
Strong offense
The most recent realm to come to existence, the Renhir’s continuity has always been under threat – even from its closest ally, the Kohrin.
Everlasting threats have groomed Renhirites to acquire a love for self-defense, fencing and numerous types of weaponry, making Renhirites eager to prove their individual might as duelists, and to forge the story of their realm.
Polyvalent sword weaponry
Varied heavy armor
Strong Divine magic
Make your clan known worldwide in Skalagrad, our matchmaking platform
Queue solo or with your friends. Climb up the ladder with our matchmaking and player rating system, created specifically for our game and this genre.
We take dozens of variables into account to represent all manners of playstyles. We want you to excel at what you play best at, with intricate situations accounted for.
Survived against two enemies at once? Landed the first kill? Sacrificed yourself for the objective? Our system notices and rates you accordingly.
View how you've performed in great detail. With what characters and weapons do you perform the best? What's your bane? How would you best improve? Our system will be your guide through your journey.
Minor and major characters might see the end of their days based on the outcome of your matches.
Become the best, to protect your own and slay the unworthy.
Kinslayer. Opportunist. Honorable. Charitable.
A contrasting figure, Vandir would slay his weak brother, Adalgard, believing his incompetent rule would end his realm. A disowned Prince, Vandir has nonetheless been rallying a force, the “Unholy Alliance”, far away from his home realm.
One day, he shall return and be adorned with his rightful crown.
A man on a mission.
A former smith, under the tutelage of a Relicholder, Breoghan Belfrei, Hans would learn the ways of the court as his squire, but never straying from the virtuous morals of his mentor.
Following the Siege of Anghenor and the untimely passing of his long-time friend, Hans would seek to honor his memory by freeing his soul, enthralled in his own broken armor, serving as a mindless servant of the Ecclesiarchy.
A triple agent serves only himself.
Seeking to restore the lost honor of House Kuhen following the fall of their realm to the plague, Theodorik’s ambition knows no bounds.
A prominent mage and schemer, he has found his way to become the personal adviser of the Renhirite King.
His true nature would end up seeing the light of day, as the web of deceit he forged would coalesce into the events of the Siege of Anghenor – the first episode of our campaign.
Create your character. Choose your realm. Choose your faith.
Unlock more armor sets as you play: from lightweight, flexible gambesons to bulky, protective plate harnesses. Mix and match over 50 different armor pieces. Add your own style to your blood-soaked adventures!
Master your weapon’s stances and become a ruthless opponent. Become a fearsome duelist alongside your trusty sword, hold the frontline with your polearms, or enjoy the sound of broken enemy bones from your fearsome hammer.
What’s a good weapon if you can’t reach your opponent ? Catch escaping enemies with throwing axes, enjoy a superior defense and protect yourself from pesky archers with your own, customizable shields.
Let the world know who you are. Show your colors! Customize your coat of arms to your heart’s desire. Unlock new sigils, new color combinations whose very sight will tell your enemies you mean business.
Alone or with your peers
Leave rich, or die trying. Synergize with your team in order to bring down the world’s toughest dwellers, bandits, ghastly foes and more.
A thousand heroes have left their mark. Will you learn from them?
Fight gruesome enemies, man and monster alike. Be mighty or perish, a single foe may take you and your group down.
Concept art & Illustrations
FIEFDOM is a multiplayer and singleplayer, PvP and PvE melee slasher videogame, set in a fictional universe.
Slashers are a genre of games defined by free-flowing melee combat, where the intertwining of your movement and attacks, paired with fencing principles such as feinting and canceling, allow you to have an unparalleled level of control over your combat abilities.
The singleplayer campaign is not designed to be playable in co-op.
However, our PvE dungeons are our coop content. They are best played in a group of 5 people.
If there are less than 5 players in a party, bots will replace the missing players.
Mechanically, magic and spells respect the fundamental principles behind melee slasher attacks. As a result, you can combine melee and magical attacks seamlessly, allowing for previously unthinkable playstyles.
With your character, your choice of faith impacts your starting kit of spells.
In FIEFDOM, magic is heavily tied with a person’s faith. Your character’s faith defines its initial kit of spells and how quickly or slowly your progress in the magic-caster talent trees can occur.
Assault: featuring up to 48 players, this gamemode is reminiscent of staples of the genre. Progressing primary objectives defining the course of the map, with each of them having a set of secondary objectives to enhance your team or diminish your enemies.
Battleground: our star gamemode of up to 100 players, we intend to show the epicness and destructiveness of medieval warfare through not only vehicles such as ships, catapults and ballistas, but mercenary and citizen AIs that will either play with or against you.
Competitive: queue in our 5vs5 competitive gamemode in our tailored maps.
Lore mode: the lore mode is an add-on to an existing map in an existing gamemode. Here, your match results are counted for the continuation of our playerbase-driven story.
Our goal is that our largest multiplayer gamemode, Battleground, can feature up to 100 players and/or bots in a given server.
We are working hard on optimization, both for the server and client, for that to be a reality. At the moment, we can guarantee battles of up to 48 players running smoothly.
We will let you know once we believe our project is ready to be revealed in its entirety. You are one of the few who got to know about us in an early stage, and we want to thank you for reading up to this point.
Until we go public, you can sign up to our newsletter and receive bi-monthly updates on our progress. Alternatively, you can join our Discord !
All of the worldbuilding and lore we have created so far defines the past. The present is for you to play. It is represented by the current map and context defined in the lore mode.
During a season, new or altered maps are chosen to be part of the lore mode. To play in the lore mode, you will have to select a single realm to fight for the duration of the event.
All matches that the entire playerbase play are aggregated to answer the question: Which faction has won the most? How did they win?
In the following updates, the canonical outcome of these matches is reflected in new content.
Not in-between a season. Once your choice is made and if you have already played a match, you will have to wait until the next season.
We recommend having a basic understanding of all realms before making your first choice, so you understand their gameplay strengths.
You may decide to skip the season, or play with another realm. Let’s say the Renhir is your favorite realm, but this lore season pitches Mazovia against Sulma.
We cannot guarantee it, but that is the plan. The entire backstory of FIEFDOM defines 18 sovereign realms. However, we will introduce those that make the most sense depending on the development of the story.
You can solo or group queue, create clans, schedule scrims with specific other clans, play in automated tournaments and – should you prove to be one of the best, you and your team would be invited to official tournaments.
Without privacy-invasive technologies, smurfs are hard to detect a priori. The quality of our system will naturally mean that smurfs will achieve their real ranking extremely quickly.
We do not have a hard stance against smurfing. However, griefing a match is unacceptable. Unusual matches deliberately meant to reduce a smurf’s ranks are easily detectable and are flagged by our system.
Our goal is to have an organic competitive scene. This starts with a gameplay system that is coherent with all of its mechanics.
We have created the systems for esports to flourish, such as matchmaking & MMR from day 1 of release, automated tournaments, automated streams, and official seasonal tournaments.
All of the worldbuilding and lore we have created so far defines the past. The present is for you to play. It is represented by the current map and context defined in the lore mode.
During a season, new or altered maps are chosen to be part of the lore mode. To play in the lore mode, you will have to select a single realm to fight for the duration of the event.
All matches that the entire playerbase play are aggregated to answer the question: Which faction has won the most? How did they win?
In the following updates, the canonical outcome of these matches is reflected in new content.
Not in-between a season. Once your choice is made and if you have already played a match, you will have to wait until the next season.
We recommend having a basic understanding of all realms before making your first choice, so you understand their gameplay strengths.
You may decide to skip the season, or play with another realm. Let’s say the Renhir is your favorite realm, but this lore season pitches Mazovia against Sulma.
We cannot guarantee it, but that is the plan. The entire backstory of FIEFDOM defines 18 sovereign realms. However, we will introduce those that make the most sense depending on the development of the story.
You can solo or group queue, create clans, schedule scrims with specific other clans, play in automated tournaments and – should you prove to be one of the best, you and your team would be invited to official tournaments.
Without privacy-invasive technologies, smurfs are hard to detect a priori. The quality of our system will naturally mean that smurfs will achieve their real ranking extremely quickly.
We do not have a hard stance against smurfing. However, griefing a match is unacceptable. Unusual matches deliberately meant to reduce a smurf’s ranks are easily detectable and are flagged by our system.
Our goal is to have an organic competitive scene. This starts with a gameplay system that is coherent with all of its mechanics.
We have created the systems for esports to flourish, such as matchmaking & MMR from day 1 of release, automated tournaments, automated streams, and official seasonal tournaments.
Ships are vehicles that are part of some of our maps. Some maps might have large, flagship galleons as a central objective. Other ships are small, transport ships that can be spotted in our larger gamemodes.
You can expect to be able to steer, load and fire cannons with multiple ammo types, repair a ship, and cause visible, tangible destruction to enemy ships. Grapple and board other ships, or infiltrate larger ones and fight on deck.
We aim to be as accessible as possible. Our benchmark is being able to hit a stable 60fps on low/medium settings with a 1060 and a Ryzen 1800x.
Our official server deployment is the following:
FIEFDOM will launch on PC first. On PC, we aim to release on Steam, Epic Games Store. In addition, the GOG and EA App platforms might be considered. Windows, MacOS and Linux are supported.
A console release to Xbox Series S/X & PS5 will come at a later date depending on our success and the costs of porting.
We use a customized version of Unreal Engine 5.
We support XInput, which means you can use any standard PC controller.
Yes. However, our attacks do not blend between angles like in other titles. The closest matching angle from your input will be chosen instead.
Yes. However, some achievements and rewards might be locked during offline play.
It’s platform dependant. We do not implement any external DRM that is not linked to the distribution platform. That means that our Steam version has Steam DRM, but our GOG version has no DRM.
No. FIEFDOM is a match-based game that has common multiplayer lobbies and a short singleplayer campaign.
The world of FIEFDOM is fictional. However, it is not unrealistic. When creating armors, characters and locations, we apply a realistic lens in our craft given the rules of physics of this fictional world.
No. You cannot skip progression, buy ready-made character or have unmatchable advantages through spending real money.
No. We have seen promising people affected by videogame addiction, and it is our goal to lessen it as much as possible.
A good game can inherently be addictive, without the need to implement unethical design choices. As a result, we implement playtime reminders and the ability to lock yourself out of the game to avoid temptation.
Yes. Community servers will be available from release onwards.
In addition to third-party hosting, you will be able to rent, manage, customize and deploy your server directly in game using a dedicated in-game admin panel.
That is our goal, as we want to see the community alter our creation as they see fit. We cannot guarantee it at this stage. However, we can guarantee players having the possibility of creating their own, custom gamemodes.
No. Our usage of generative AI is and will remain locked to occasionally using Stable Diffusion to generate references to help depict our lore descriptions, in order to assist our concept artists’ work.
In practice, it is the same as scouting for images on a search engine and creating an image bank for a task description.
Yes. While AAA games tend to not use or barely use third-party assets, AA and indie games use them plentifully.
We guarantee that the following will always be made by us: Characters, weapons, armors, music, UI, levels, environment assets, game code.
Obtain a color variant of an armor set that is not obtainable anywhere else. Redeemable on Steam and EGS only.
Once our forums are launched, subscribers will have access to special channels for quicker, more direct access to the developers.
Keep up to date with our development through our email newsletters.
You might be invited to participate in paid surveys or focus groups, make your voice heard and earn a bit of coin from it!
To thank you for your gesture, you are among the limited few that will receive a variant of an armor set that is otherwise unobtainable.
You will know more once the game is closer to releasing!
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